

Perhaps I’d prefer an element like combat to spice things up a bit more, but going the “toy-sized track within a full-sized environment” route does manage to help compensate to a degree for the missing ability to blow up your competitors. For the most part the great news is that the resulting game is quite a lot of fun even without leaning entirely on the many iconic cars and playsets the franchise brings to the table. I can only imagine what weight this collective love for the property, and the associated expectations it comes with, put on the shoulders of everyone working on this project. Having spent a fair portion of my childhood playing with the cars, tracks, and quite a few playsets there’s absolutely an element of nostalgiaHaving spent a fair portion of my childhood playing with the cars, tracks, and quite a few playsets there’s absolutely an element of nostalgia in Hot Wheels Unleashed that comes in waves and puts a smile on my face. Here, however, you run into DLC walls from the first hour, so that you buy a game on Free 2 Play level at AAA price. Even for level advancement, rewards are only partial, while attractive items depend on owning more DLC.I am not a fundamental opponent of DLCs - if the actual game is expanded with them. If you do succeed, you don't get new cars, but only coins for lootboxes, where you aren't rewarded for increasing success, but regularly receive the same cars, which you can then disassemble. Placements are largely decided by trying not to get stuck on edges and ramps, which is made much more difficult by the poor handling. Why?The driving physics are horrible, the vehicles are permanently stuck in a pile during the races and with increasing driving experience you hardly make any progress. Still, after a few rounds you'll want to return this game. Still, after a few rounds you'll want to return this game.Yes, the trailers whet your appetite and yes, graphically it really is a treat.

Yes, the trailers whet your appetite and yes, graphically it really is a treat.
